Cyborg 24 "x24" Oil on steel panel with wood, wire, Sculpey epoxy resin and magnets for the sculptures. 2000
Cyborg is my solution to the problem of downloading consciousness into an inanimate
object. This has been a frontier of science raised by the increased intermingling
of biology with technology. To extend oneself beyond corporeal existence
has been a desire satisfied throughout history by less complex means. The
creative impulse, spanning all of human civilization and culture including
music, literature, art and architecture is that solution. Using an architectural
language for Cyborg's sculptural elements was therefore appropriate
for its associations with the development of cities, civilization's engines
of invention and innovation. The piece becomes an aerial view of the city
as map of my mind. Each structure is movable and held in place only by magnetic
attraction. This almost magical force becomes an apt metaphor for the electrical
impulses traveling between neurons as well as the interaction between the
abstraction of the mind with the representation of the body along the sculpture/painting
membrane. The variability of the pieces simulates the amazing adaptive powers
of the human mind, the rerouting of neural pathways in the brain.
Cyborg Simulator Preview
Just like Bride, I wanted to create a flash interactive movie to simulate how Cyborg works. I got pretty close to completing the project when a sudden hard drive failure wiped away months of work. I didn't have the heart to tackle the entire project over again so here is all that remains, this incomplete preview. Click on the thumbnail to left to load the flash preview and click on the thumbnail on the right to see a blueprint of how the final movie would work.
Other Cyborg-related Illustrations
Here's the illustration of the Flash movie interface.