Trial of the Trolls Progress Report

Things are progressing with Trial of the Trolls at a good pace. Like many of you, the last year has been exceptionally difficult. Although I’m very excited and anxious to show you Trial of the Trolls, I haven’t always been able to work at a steady pace, let alone match my output under better conditions. It’s made scheduling updates difficult because my week-to-week productivity has fluctuated so dramatically. I don’t want delays or long hiatus’ when updating so it’s important to me to have enough pages ‘in the can’ to bring us to the close of Part 1 without interruption.

So, in lieu of a proper update to the story, I thought I’d share some more preview images. Enjoy!

When Trial of the Trolls resumes, we’ll get a behind-the-scenes glimpse of the service bots that make the colony run. Here, one of the bots fires up the colony’s main power source, The Forge.

This is a page revealing The Forge that will be key to the final stages of the Trial.

Governing all the bots’ work is an Artificial Intelligence called ART-i. ART-i has all the bot behaviors working at peak efficiency.

The Grand Magister’s parade elevates three candidates; this year’s Trolls for trial.

The Trial has a few ceremonies building up to the Trial. Between each, bots must rush and prepare for the next event. In this case, bots scramble to serve drinks and hors d’oeuvres prior to the Night of the Trolls.

So there you have it! You know all you need to know, at least for now. Except one more thing; at the end of each update, you will find the following page alerting you to the date of the next update. Based on reader input, I’ll be updating weekly with each update being a nice morsel of 3 pages or more. Included is a preview of the upcoming action, a synopsis of the story so far and dates for subsequent updates.

Look for this page to mark the end of the current update and alert you to the date of the next.

Thanks for following along on this adventure as we get rolling on Trial of the Trolls. I’m putting a lot of heart and soul into this and I’m hopeful you’ll see that on screen and feel rewarded for your patience. Thanks!

Launching Today! Trip City!

Today marks the launch of a new web initiative I am part of called Trip City. A Brooklyn-Filtered Literary Arts Salon, Trip City's membership draws from a broad spectrum of concerns and disciplines. Comics, photography, music, prose, art and illustration all have a home there thanks to the site's diverse membership. I have the good fortune of working alongside talented friends and colleagues like Dean Haspiel, Seth Kushner, Nick Abadzis, Kevin Colden, Nick Bertozzi, Jen Ferguson, Amy Finkel, Jennifer Hayden, Chris Miskiewicz, Jeff UK, and Ron Scalzo. Already at the site, you will find Seth Kushner's Culture Pop profile of author and creator of the hit television show, Jonathan Ames. Already at the site are new comics by Kevin Colden and Chris Miskiewicz, art from the two Nicks (Abadzis and Bertozzi) and the two Jennifers (Ferguson and Hayden) and a full length podcast with founding members of Trip City as well as an interview with Michael Moore!

So please head on over to Trip City and share your thoughts through our comments section, like it on Facebook and if so inclined, tweet about it. Your thoughts and support are a big part of why we do this. Thank you.

 

Whenever Warmup Sketch: Bionic Bigfoot has a Posse!

On Drawbridge today, the theme is Bionic Bigfoot! I loved the Six Million Dollar Man television show as a kid and the bigfoot storyline was a huge deal. As some of you may know, Andre the Giant played the bigfoot! How cool is that!? So here's my take on the whole thing…

Soft Launch: Slush Pile Funnies!

I'll admit things have been quiet here for a while. Besides the very long graphic novel I've been illustrating, I've been squeezing in some time for another side project, Slush Pile Funnies. Slush Pile Funnies is a gallery of some of my worst ideas become a reality. I'm really stretching the alchemical model here, folks. Here's the blurb from the About page:

Every artist has ideas that we reject. We call them ‘bad ideas’ for any number of reasons and choose to focus our efforts on the ‘good ideas’. What if we did the opposite? What if we forced ourselves to entertain these denizens of our cerebral Salon des Refusés? How would you develop them and what form would they take? Would you still think they were ‘bad’ when you were finished? Can this mental base matter be transmuted into some kind of gold? If so, would you still believe in the existence of ‘bad’ ideas? Maybe the ultimate question is, “are there any bad ideas for art?” I don’t know but these questions are certainly a good place to start and they are the genesis of Slush Pile Funnies!

This site will be an online anthology of story ideas for graphic novels and comics that have been developed into various stages. Some will be transformed into covers while others will  have one-page synopses, excerpts etc. Most will be the product of my own warped imagination but as the site builds steam, I hope to have more contributions coming from guest creators and readers.

So there you have it. Take a look and if you're moved to do so, please leave a comment. In the coming weeks, I expect I'll send out official press releases and try to drum up some exposure. In the meantime, enjoy!